Video walk through of the space. Two clips, one with and one without an audience.
Sound-scape I designed for the tunnel. A controlled auditory chaos of broken pipes and arcing electricity to help evoke the feel of a collapsing tunnel.
Sound- scape of the main playing space. Creaking timbers, tumbling rocks, and an eerie white noise hint at the moment of destruction that proceeded it and give auditory weight to the heavy objects suspended above. 
Sound Sequence to accompany the fall of the Trojan Temple Illian in the distance of the city.
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